SiiNunit
{
game_data : .game.data {

	# ProMods GameData Generator.
	# Definition files generated by user 2283908.
	#
	# Version of the structure used by the game to reduce some mod compatibility issues.

	version: 1


	interior_sound_volume:	0.05	// Interior sound attenuation value (the outside sounds will have 5% of original volume)
	interior_sound_pitch:	0.6	// Sound pitch for outside sound group when camera is in interior
	blinker_auto_off_limit: 0.22	// 22% of maximum angle of steering wheel
	blinker_auto_off_trigger: 0.05	// 5% of maximum angle of steering wheel
	
	hud_bright_att:		0.7	// the hud opacity during night (70%)
	hud_bright_att_start:	1260	// it starts hud brightness attenuation at 21:00
	hud_bright_att_end:	300	// it ends hud brightness attenuation at 5:00
	hud_bright_att_delay:	120	// hud brightness attenuation transition takes 2 hours
	
	mirror_fov[]:		55.0f 	// close mirror
	mirror_fov[]:		90.0f 	// close small mirror
	mirror_fov[]:		55.0f 	// far mirror
	mirror_fov[]:		90.0f 	// far small mirror
	mirror_fov[]:		60.0f 	// side mirror
	mirror_fov[]:		100.0f 	// front mirror

	tiny_garages[]: 	prefab.poor_garage
	tiny_garages[]: 	prefab.279
	small_garages[]: 	prefab.81
	small_garages[]: 	prefab.280
	large_garages[]: 	prefab.82
	large_garages[]: 	prefab.281

	# Currently we use:
	#
	# - first lod class for trees.
	# - second lod class for grass (detail vegetation).
	#
	# Note:
	# Make sure that (end - start) distance for grass
	# is not higher than end/9.0 for proper lod fading.
	leaves_lod_start: (240.0, 610.0, 50.0)
	leaves_lod_end:   (300.0, 660.0, 100.0)

	rain_cube_strength: 0.9
	rain_planar_strength: 0.9
	rain_specular_strength: 0.9
	rain_fake_shadow_scale: 1.25

	no_hdr_truck_light_boost: 3.3

	cargo_groups[]: machinery
	cargo_groups[]: adr
	cargo_groups[]: containers
	cargo_groups[]: refrigerated
	cargo_groups[]: liquid
	cargo_groups[]: fragile
	cargo_groups[]: construction
	cargo_groups[]: bulk
	cargo_groups[]: gooseneck
	cargo_groups[]: inloader
	cargo_groups[]: livestock
	cargo_groups[]: oversize
}

}
