SiiNunit
{
# For modders: Please do not modify this file if you want to add a new entry. Create in
# this directory a new file "<base_name>.<idofyourmod>.sii" where <base_name> is name of
# base file without the extension (e.g. "city" for "/def/city.sii") and <idofyourmod> is
# some string which is unlikely to conflict with other mod.
#
# Warning: Even if the units are specified in more than one source file, they share the
# same namespace so suffixes or prefixes should be used to avoid conflicts.

mover_model : mover.guard_syria
{
	mover_name: "border guard syria"
	model_desc: "/model/flint/mover/characters/new_generation/new/models/man/customs_officer/border_guard_syria_flint_lod0.pmd"
	model_anim: "/model/flint/mover/characters/new_generation/new/animations/idle1sy_fli.pma"

	lods[0]: "/model/flint/mover/characters/new_generation/new/models/man/customs_officer/border_guard_syria_flint_lod1.pmd"
	lods[1]: "/model/flint/mover/characters/new_generation/new/models/man/customs_officer/border_guard_syria_flint_lod2.pmd"

	lod_dist[0]: 20
	lod_dist[1]: 60
	
	pedestrian: true
}

mover_model : mover.guard_iraq
{
	mover_name: "border guard iraq"
	model_desc: "/model/flint/mover/characters/new_generation/new/models/man/customs_officer/border_guard_iraq_flint_lod0.pmd"
	model_anim: "/model/flint/mover/characters/new_generation/new/animations/idle1_fli.pma"

	lods[0]: "/model/flint/mover/characters/new_generation/new/models/man/customs_officer/border_guard_iraq_flint_lod1.pmd"
	lods[1]: "/model/flint/mover/characters/new_generation/new/models/man/customs_officer/border_guard_iraq_flint_lod2.pmd"

	lod_dist[0]: 20
	lod_dist[1]: 60
	
	pedestrian: true
}

mover_model : mover.guard_israel
{
	mover_name: "border guard israel"
	model_desc: "/model/flint/mover/characters/new_generation/new/models/man/customs_officer/border_guard_israel_flint_lod0.pmd"
	model_anim: "/model/flint/mover/characters/new_generation/new/animations/idle1il_fli.pma"
	
	lods[0]: "/model/flint/mover/characters/new_generation/new/models/man/customs_officer/border_guard_israel_flint_lod1.pmd"
	lods[1]: "/model/flint/mover/characters/new_generation/new/models/man/customs_officer/border_guard_israel_flint_lod2.pmd"

	lod_dist[0]: 20
	lod_dist[1]: 60

	pedestrian: true
}

mover_model : mover.guard_israe2
{
	mover_name: "border guard israel 2"
	model_desc: "/model/flint/mover/characters/new_generation/new/models/man/customs_officer/border_guard_israel_flint_02_lod0.pmd"
	model_anim: "/model/flint/mover/characters/new_generation/new/animations/idle2il_fli.pma"
	
	lods[0]: "/model/flint/mover/characters/new_generation/new/models/man/customs_officer/border_guard_israel_flint_02_lod1.pmd"
	lods[1]: "/model/flint/mover/characters/new_generation/new/models/man/customs_officer/border_guard_israel_flint_02_lod2.pmd"

	lod_dist[0]: 20
	lod_dist[1]: 60

	pedestrian: true
}

}