SiiNunit
{
# For modders: Please do not modify this file if you want to add a new entry. Create in
# this directory a new file "<base_name>.<idofyourmod>.sii" where <base_name> is name of
# base file without the extension (e.g. "city" for "/def/city.sii") and <idofyourmod> is
# some string which is unlikely to conflict with other mod.
#
# Warning: Even if the units are specified in more than one source file, they share the
# same namespace so suffixes or prefixes should be used to avoid conflicts.

material_def : terrain_mat.trsp_water9
{
	path: "/material/terrain/water/water_river_transparent_me.mat"
	name: "transparent water set river PMME"

}

material_def : terrain_mat.trsp_water10
{
	path: "/material/terrain/water/water_sparse_transparent_me.mat"
	name: "transparent water set sparse waves PMME"

}

material_def : terrain_mat.trsp_water11
{
	path: "/material/terrain/water/water_still_transparent_me.mat"
	name: "transparent water set still PMME"

}

material_def : terrain_mat.trsp_water12
{
	path: "/material/terrain/water/water_muddy_transparent_me.mat"
	name: "transparent water muddy PMME"

}

}