SiiNunit
{
# For modders: Please do not modify this file if you want to add a new entry. Create in
# this directory a new file "<base_name>.<idofyourmod>.sii" where <base_name> is name of
# base file without the extension (e.g. "city" for "/def/city.sii") and <idofyourmod> is
# some string which is unlikely to conflict with other mod.
#
# Warning: Even if the units are specified in more than one source file, they share the
# same namespace so suffixes or prefixes should be used to avoid conflicts.

building_model : bld_model.tgs001 {
	railing_model: true
	follow_curve_dir: true
	model_desc: "/model/water/beach_flat.pmd"
	look_name: sand_dark
}
building_model : bld_model.tgs002 {
	railing_model: true
	follow_curve_dir: true
	model_desc: "/model/wall/wire_fence_01.pmd"
	look_name: default
}
building_model : bld_model.tgs003 {
	railing_model: true
	follow_curve_dir: true
	model_desc: "/model/wall/barbed_wire_fence.pmd"
	look_name: default
}
building_model : bld_model.tgs004 {
	railing_model: true
	follow_curve_dir: true
	model_desc: "/model2/uzbekistan/building/conroad/var1/uz_tile_road.pmd"
	look_name: default
}
building_model : bld_model.tgs005 {
	railing_model: true
	follow_curve_dir: true
	model_desc: "/model2/uzbekistan/building/conroad/var2/uz_tile_road2.pmd"
	look_name: default
}

}

