SiiNunit
{
# For modders: Please do not modify this file if you want to add a new entry. Create in
# this directory a new file "<base_name>.<idofyourmod>.sii" where <base_name> is name of
# base file without the extension (e.g. "city" for "/def/city.sii") and <idofyourmod> is
# some string which is unlikely to conflict with other mod.
#
# Warning: Even if the units are specified in more than one source file, they share the
# same namespace so suffixes or prefixes should be used to avoid conflicts.

building_scheme : bld_scheme.tgs001 {
	name: "beach SAND flat dark tgs"
	models[]: bld_model.tgs001
}
building_scheme : bld_scheme.tgs002 {
	name: "wire fence simple tgs"
	models[]: bld_model.tgs002
	category: "wire fence"
}
building_scheme : bld_scheme.tgs003 {
	name: "barbed wire fence tgs"
	models[]: bld_model.tgs003
	category: "wire fence"
}
building_scheme : bld_scheme.tgs004 {
	name: "tile road uz"
	models[]: bld_model.tgs004
	category: "promods_uz"
}
building_scheme : bld_scheme.tgs005 {
	name: "tile road uz 2"
	models[]: bld_model.tgs005
	category: "promods_uz"
}

}
