SiiNunit
{
traffic_rule_data : traffic_rule.tgs001
{
	name: "[tgs] AI Cars Only"
	rule: "actor_access"
	num_params[]: 1
	num_params[]: 1
	num_params[]: 1
	num_params[]: 0
	str_params[]: "police"
	str_params[]: "car"
	str_params[]: "car_city"
}
traffic_rule_data : traffic_rule.tgs002
{
	name: "[tgs] Forbid Trucks"
	rule: "actor_access"
	num_params[]: 0 # 0 - Disallow, 1 - Allow
	num_params[]: 0 # 0 - Inclusive, 1 - Exclusive
	str_params[]: "truck"
}
traffic_rule_data : traffic_rule.tgs003
{
	name: "[tgs] Traffic density 0.1"

	str_params[]: "car"		
	rule: "density"
 	num_params[]: 0.0	# Midnight
	num_params[]: 0.05	# frequency
	num_params[]: 5		# count limit
	additional_rules[]: traffic_rule.s_truck_l
	additional_rules[]: traffic_rule.s_bus_l
}
traffic_rule_data : traffic_rule.tgs004
{
	name: "[tgs] Traffic density 1.2"

	str_params[]: "car"		
	rule: "density"
 	num_params[]: 0.0	# Midnight
	num_params[]: 1.2	# frequency
	num_params[]: 12	# count limit
	additional_rules[]: traffic_rule.s_truck_l
	additional_rules[]: traffic_rule.s_bus_l
}
traffic_rule_data : traffic_rule.tgs005
{
    name: "[tgs] Uneven Road"
	
	rule: "property"
	num_params[]: 24	# AI slow-down (without speed limit change)
	additional_rules[]: traffic_rule.physics
}
traffic_rule_data : traffic_rule.tgs006
{
	name: "[tgs] Traffic density 0.02"

	str_params[]: "car"	
	rule: "density"
 	num_params[]: 0.0	# Midnight
	num_params[]: 0.2	# frequency
	num_params[]: 5		# count limit
	
	additional_rules[]: traffic_rule.s_truck_l
	additional_rules[]: traffic_rule.s_bus_l
}
}