SiiNunit
{
# For modders: Please do not modify this file if you want to add a new entry. Create in
# this directory a new file "<base_name>.<idofyourmod>.sii" where <base_name> is name of
# base file without the extension (e.g. "city" for "/def/city.sii") and <idofyourmod> is
# some string which is unlikely to conflict with other mod.
#
# Warning: Even if the units are specified in more than one source file, they share the
# same namespace so suffixes or prefixes should be used to avoid conflicts.

material_def : terrain_mat.trsp_water5
{
	path: "/material/terrain/water/water_river_transparent_tgs.mat"
	name: "transparent water set river TGS"

}

material_def : terrain_mat.trsp_water6
{
	path: "/material/terrain/water/water_sparse_transparent_tgs.mat"
	name: "transparent water set sparse waves TGS"

}

material_def : terrain_mat.trsp_water7
{
	path: "/material/terrain/water/water_still_transparent_tgs.mat"
	name: "transparent water set still TGS"

}

material_def : terrain_mat.trsp_water8
{
	path: "/material/terrain/water/water_muddy_transparent_tgs.mat"
	name: "transparent water muddy TGS"

}

material_def : terrain_mat.trans_strm4
{
	path: "/material/terrain/water/water_river_transparent_str_tgs.mat"
	name: "transparent water stream river TGS"

}

material_def : terrain_mat.trans_strm5
{
	path: "/material/terrain/water/water_sparse_transparent_str_tgs.mat"
	name: "transparent water stream sparse waves TGS"


}

material_def : terrain_mat.trans_strm6
{
	path: "/material/terrain/water/water_muddy_transparent_str_tgs.mat"
	name: "transparent water stream muddy PMEU"

}

}